As always I most certainly took my time, but this time I can honestly say that I did not waste that much time in the process of writing this (well not as much as previously, but still there was some temps perdu nonetheless). As such I can finally bring around the post on patch 6.2 which was upcoming ever since I read the news on the PTR launch weeks before actually deciding on publishing this. Thing is the damned thing be almost over by now and so the info is more or less relevant (more less than more, but we’ll skip that for the sake of argument). Still there are quite a few things worth mentioning and afterwards as usual the product recommendations and some free tips and so on and so forth, if you’ve read any of my previous posts then you know the drill … If not, then you’ll be nice enough and learn!
So then first things first. As you may have noticed on the posts popping up on the Blizzard website there will be plenty of changes and updates coming in patch 6.2 and if you thought that Warlords couldn’t get any more different from what it already is as opposed to good old WoW … Well you were wrong! Atop the new raid and changes to the raiding and dungeon system we will also get bonus events which will encourage (among other things) a better farming of apexis shards (cause we all know how much we enjoy farming stuff on a daily basis to obtain whatever we want from the vendor who sells a million useless items and that one thing that is totally overpriced!). Except for bonus shards, we’ll also get bonus Arenas, Battlegrounds and you guessed … Dungeons! A load of “new-ish” dungeons with slighly differently colored mobs and a ton of unfair abilities that have been redesigned to provide new challenges will be ready to be tackled through the time-walking system. On the plus side at least you should be able to keep the items you get from say … Coilfang Reservoir extreme dungeons and bring them to your current level (90 or 100 depending on how far ahead you are). And in case this revisting of the old dungeons isn’t for you then you might want to consider the brand new “mythic difficulty” of the higher level dungeons which is more or less instant wipe with any group that has not yet raided (at least that is what I got from the PTR testing). To put it plainly this will give even more headaches to random groups that have no idea how to tackle bosses with finesse, but for those turds who have no life and do nothing else all day except research dungeon and raid strategies for low gear score … It should provide quite a nice breeze of fresh air. And speaking of freshness …
I don’t know if you’ve noticed, but the token system is getting overflooded with tokens and the prices go down and the best thing is that the auction system is just simply so very much different and nice (as opposed to the traditional in-game item auction system). In other words you buy variable amounts of gold for 20$ … Preferably 30k or more, but I’ve seen’em go for half or even less than that! But anyway, let’s just skip this and go past the gold guide and chinese gold farming references (that are basically rendered obsolete – as long as you have money to pay for it). Getting back to the freshness part once patch 6.2 hits the servers in full swing we will also get to go back to Tanaan Jungle and assault the brand new Hellfire Citadel (why the heck is Hellfire, should it not be Tanaan? Like Hellfire should imply the good old hellfire we’ve first seen in Outland first time we stepped through the original portal, right? No?! Then I guess it is just me …). As such we get a new raid and a new event and scenario with a nice twisted lore (Archimonde (How? Why?), Manaroth – (The reanimated version) and Kilrogg … At least he’s very much justified to be in there, but the rest?) and the Invasion events which will reward yet another unachievable achievement and more … Much more!
As I’ve said there will be plenty of other changes and updates such as the brand new Dev Watercooler, The Pets Galore (because why not … who doesn’t love the pokemon series in the Azerothian version?) and a ton of “under the hood” changes and fixes which I will not go into details because you do not care and I do not care (that is obviously if you’re not a monk … cause they might just care a little). So without further ado let me point you towards the help websites that we all know and love such as the free database and guides provided by wowhead or the well known lore and reference wowwiki while also not forgetting the paid and much more exclusivist Zygor Guides or Dynasty Addons whose gold making component has been dealt a severe blow by the token system (or has been made a huge service, depening on what perspective you choose to adopt) while keeping the rest of the guides’n’addons all the same with the nice and cute reputation they had so far.
With this I must take my leave and leave you with good words on how to deal with your upcoming WoW midlife crisis when you just simply think you had enough, because why not once again … But just in case you are still playing and enjoying it, then let me wish you happy gaming and a good time raiding the new raid and getting the next big thing in terms of gear (that will be outdated as soon as patch 6.3 comes out … if there will even be a patch 6.3) … Nevermind the squish and the small numbers as long as you are just as effective against the monsters as you have always been, right? All jokes and rants aside, enjoy the new content and have fun playing (hopefully moderately) and I’ll be back with more posts at some point in the future on some other topic which I left hanging … Not exactly sure when, but it should happen … soon.